Out of all the chess pieces, the one I struggled with the most was the Knight piece, as he is not completely round for all of him and this meant I could not create a simple CV curve and revolve it.
I therefore bought a chess set and used these photographs as image planes as reference for my chess piece:
This really helped me, and here is the Knight during the modelling stage. I used lattice points to mould nurbs spheres to how I wanted them to look and I am pleased with the results.
After modelling all of my pieces, I then had to rig them aswell. I used very simple rigs and the shapes themselves are quite simple with no additional limbs such as arms, legs etc. The only one to receive a few more joints was the Knight so that I could also make his ears move.
Here is the Queen piece with and without joints. You can also see the curve on the original piece that I used by using the image plane as a reference and tracing around one side with the curve and revolving it.
I gave my pieces wood shaders as i thought this would suit them better than say metal or trying to make them too detailed. I also chose red cherry wood for the 'evil' chess pieces because it conveys a sense of danger, and also because it would show up better on the screen than a straight black piece (you would be able to see the curves of the pieces better). The two shots below show the two different Kings to compare the shaders. I am very pleased with the results and look forward to seeing them in my scenes.
I gave my pieces wood shaders as i thought this would suit them better than say metal or trying to make them too detailed. I also chose red cherry wood for the 'evil' chess pieces because it conveys a sense of danger, and also because it would show up better on the screen than a straight black piece (you would be able to see the curves of the pieces better). The two shots below show the two different Kings to compare the shaders. I am very pleased with the results and look forward to seeing them in my scenes.
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